What is e-culture?

e-Culture can be defined as digital technologies that help accessing and experiencing cultural heritage content. This focus area is devoted to skills and competences that bring digital technologies to museum collections, for the benefit of the audience and the institution.




Why do we focus on e-culture?

Cultural & Creative Industries are fast growing economic sectors that have the potential of creating new jobs, while attracting young people to museums.





e-Culture initiatives

Check out the eCult Skills Observatory where people interested in new skills for museums and technology solutions can meet.


Which are the current initiatives in the field of e-culture? Find out here!



Role Profiles


Identified role profiles to fit the market needs in the e-culture sector:

  • Cultural ICT Consultant
  • Cultural ICT Guide
  • Digital Cultural Asset Manager
  • Interactive Cultural Experience Developer
  • Online Cultural Community Manager

    Dowload the Profiles in: EN - FR - DE  - SL - EL - PT


Training Guidelines

The Training Guidelines offer guidance for European training institutions and for all people involved in drafting curricula in this area. Download the Training Guidelines in:

EN - FR - DE  - SL - EL - PT


Enter the e-culture skills library of the e-Jobs Observatory on SlideShare or select by language:

EN / DE / FR / EL / SI / PT

Supported by

This Focus Area has been generated by the eCult Skills Project.

Out now!


Panel of the Glasgow Dialogue Day May 2015 with presentations on eCultSkills

Results of the eCult Skills Workshop at the Acropolis Museum that was held in December 2014

on our Storify stories