Interactive Cultural Experience Developer

Role title: Interactive Cultural Experience Developer
Also known as: Exhibit interactive designer
Relevant professions: Cultural informatics developer, Designer in digital cultural products, Exhibition planner
Summary statement: Designs, develops and implements innovative and interactive experiences involving digital content (3D, virtual reality headset, etc.) through physical and virtual interfaces and channels. 
To contribute to the exhibition, by designing, developing and implementing interactive and multimedia installations that result in a meaningful experience for all types of visitors, and serve the transmission of the message of the exhibition. 
Deliverables: Accountable
Responsible Contributor
  • Development of interactive and multimedia experience and their ICT requirements that are relevant to the exhibition’s content.
  • Design of the scripts for the interactive experience in the exhibitions.
  • Description of the ICT requirements for each application.
  •  Assuring links between on-site installations and online tools.
  • Development of accessibility tools for all types of visitors and even those with special needs.
  • Development of interactive guidelines by evaluation and impact analysis.
  • Design of the exhibition together with the curators and the educational department.
  • Visitors research.
Main task/s:
  • To develop interactive installations and tools that are relevant to the content of the museum/exhibitions and that result in a meaningful experience to all types of visitors.
  • To facilitate the relation between the different museum teams: content, education and ICT, curators, marketing, communication.
  • To remain informed of new technological solutions.
  • To guarantee that the interactive installations and tools fit well to the needs of all types of the visitor (even visitors with special needs). 
Environment: Works with the exhibition curators and the educational service, with the goal of detecting interactive potential in the exhibition design. Works with the ICT team, acting as a go-between with the several teams: exhibition design, education services, marketing and communication.
  • Diversity of relevant means/supports/installations used to connect the audiences with the exhibition content
  • Number and frequency of museum visitors (traffic)
  • Evaluation of the museum experience (qualitative and quantitative analysis) 

The eCult Skills project has been funded with support from the European Commission.
This publication reflects the views only of the author, and the Commission cannot be held responsible for any use which may be made of the information contained therein.